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jeudi 19 mars 2015

[GAME][2.3+] Stacked - a real-time physcis cube stacking game topic




[Dev story]
Stacked started out as a school assignment, a functional Android game displaying textures, handling input, playing sound, scale and interrupt properly. It's my first venture into Android development and my first published game, but I have some experience with game development.
After some research I decided to use LibGDX and I love it so far. It has everything you would need to get a simple 2D game and extending the game with Box2D physics, Admob ads, Play Games Leaderboards & Achievement was a breeze. Its completely open source and free to use so very useful for starting developers, and no required splashscreen.

[Game]
Stacked is a real-time physics cube stacking game where you have to balance your stack using your device accelerometer. You can quickly stack cubes by tapping, and stacking a bomb (gray with red outline) will blow up part of your stack which you can survive, but it's better to throw them away by swiping. Wind will slowly start pushing your stack left or right randomly so focus on keeping the stack straight, not the phone.
As mentioned above Google Play Games Leaderboards are implemented so you can check out the current scores and set a high score. I've implemented some achievements and there are more to come.

Because of the accelerometer gameplay, screenshots won't clearly depict gameplay, but the arrow in the top of the screen indicates the rotation and wind.

[Screenshots]






[Gameplay video]
https://www.youtube.com/watch?v=6UyFLeCoHH8

[Link]
https://play.google.com/store/apps/d...m.tonv.stacked

Please let me know what you think and what could be improved.
A rating on the Play store won't hurt either.
Thanks!

LibGDX
http://libgdx.badlogicgames.com/
Box2D
http://box2d.org/

xda-developers