Hello everyone,
A couple of days ago I published my first Android project - a game called Color Chains. It's somewhat similar to "Match 3" games, but you have to make "chains" of cells in which each 2 consequent cells have a different color. The longer the chain, the more points you will earn.
The game is on the Google PlayStore, however due to a low number of posts I cannot post the full URL, and I apologise for that. I've also attached the APK.
h**ps://play.google.com/store/apps/details?id=com.frozenraindrop.colorchains
The gameplay is pretty simple - tap, hold, and drag to select, release to validate your selection and earn points. You will compete against time, but every 100 points you will earn additional time. Every 250 points you will get the ability to randomize the whole board, which can be useful if you have big clusters of same-colored cells. Every 60 seconds the game will advance in level, which means that you will earn more points (5% multiplier per level), but earn less bonus time (-1sec per level). After 10 minutes of gameplay you will reach level 10, complete the challenge, have your score recorded, and then you can continue playing.
The game was developed in Unity 4.6 and Unity 5.0 (which are to blame for the huge APK size) and is ad-supported.
I welcome any comments, suggestions, ideas, etc. Thank you in advance :)
A couple of days ago I published my first Android project - a game called Color Chains. It's somewhat similar to "Match 3" games, but you have to make "chains" of cells in which each 2 consequent cells have a different color. The longer the chain, the more points you will earn.
The game is on the Google PlayStore, however due to a low number of posts I cannot post the full URL, and I apologise for that. I've also attached the APK.
h**ps://play.google.com/store/apps/details?id=com.frozenraindrop.colorchains
The gameplay is pretty simple - tap, hold, and drag to select, release to validate your selection and earn points. You will compete against time, but every 100 points you will earn additional time. Every 250 points you will get the ability to randomize the whole board, which can be useful if you have big clusters of same-colored cells. Every 60 seconds the game will advance in level, which means that you will earn more points (5% multiplier per level), but earn less bonus time (-1sec per level). After 10 minutes of gameplay you will reach level 10, complete the challenge, have your score recorded, and then you can continue playing.
The game was developed in Unity 4.6 and Unity 5.0 (which are to blame for the huge APK size) and is ad-supported.
I welcome any comments, suggestions, ideas, etc. Thank you in advance :)
xda-developers